﻿using System;
using System.Collections.Generic;
using System.Text;

namespace CMN.Entity
{
      ///<summary>
    ///Sys_RolesEntity实体类(角色表)
    ///</summary>
    [Serializable]
    public partial class Sys_RolesEntity
    {
        #region "Private Variables"
        private DataTableAction _DataTable_Action;  // 操作方法 Insert:增加 Update:修改 Delete:删除
        private Int32 _RoleID=0; // 角色ID自动ID
        private Int32 _R_UserID=0; // 角角所属用户ID
        private String _R_RoleName=""; // 角色名称
        private String _R_Description=""; // 角色介绍
        #endregion

        #region "Public Variables"
        ///<summary>
        /// 操作方法 Insert:增加 Update:修改 Delete:删除
        ///</summary>
        public DataTableAction DataTable_Action
        {
            set { this._DataTable_Action = value; }
            get { return this._DataTable_Action; }
        }
        /// <summary>
        /// 角色ID自动ID
        /// </summary>
        public Int32  RoleID
        {
            set { this._RoleID = value; }
            get { return this._RoleID; }
        }
        /// <summary>
        /// 用户名称
        /// </summary>
        public string R_UserName { get; set; }
        /// <summary>
        /// 角角所属用户ID
        /// </summary>
        public Int32  R_UserID
        {
            set { this._R_UserID = value; }
            get { return this._R_UserID; }
        }
        /// <summary>
        /// 角色名称
        /// </summary>
        public String  R_RoleName
        {
            set { this._R_RoleName = value; }
            get { return this._R_RoleName; }
        }
        /// <summary>
        /// 角色介绍
        /// </summary>
        public String  R_Description
        {
            set { this._R_Description = value; }
            get { return this._R_Description; }
        }
        #endregion
    }
}
